Thoughts from David Slack on ‘AI’ and copyright
(the voice theft in particular is really depressing)
I cannot put into words how much I Fucking Loathe the fact that when you search something on youtube now it will randomly intersperse blocks of “people also watched” and “for you” into the results. That’s not what I searched for, youtube. I typed in a search query because I wanted to see search results, not random unrelated garbage you have placed in my way apparently to either inconvenience me or force me to scroll further for actual results. I despise your wretched little games and every time I see it I can only instantly close the tab as I am overcome with the urge to burn something down.
“I despise your wretched little games” perfectly conveys how I feel about the entire algorithm/attention economy
God the entire idea of an “attention economy” is so fucking dystopian, but that’s exactly what it is and it pains me
Back in the ps2 days I would have gotten a booklet with game instructions and lore, a booklet on how to not have a seizure while playing the system, and a coupon for a gaming magazine that doesn’t exist anymore.
it makes me sad as hell. I use to pour over that little booklet 5 or 6 times before even starting the game. I’d look at all the little concept art and lore. I’d try to imagine what the game would be like in my head based on what the game prompted me with. I’d imagine being in the world myself and what the heck the dash button meant.
There have been a lot of reblogs insulting me about this, but nah. I stand by it. It’s not a giant sadness, but a tiny tinge of feeling like something is missing in the same way that I miss cd booklets with lyrics sheets, art, and listed credits or dvds with features. Somehow I as an adult move on with my life. Fuck, I even make my own art y’all.
For me it’s about presentation of it an an experience. Going to see a movie in a theater vs. watching it on netflix. I like the presentation. I also have a fondness for pop culture ephemera on a layer beyond that. Booklets often had lore and art that helped you get into the mindset of those creating it. It was interesting to see what they thought to be important lore, or trying to cram in stuff they couldn’t fit into the game itself.
Also, less universally, it was cool to read credits. See who worked on what. The little dedications and special thanks. Credits exist in games still, but it was like a theater program for your game.
it was neat and a reminder that it was people that made the things I like, not corporations or some big auteur.I used to get so excited about the art in the booklets!!! I’d copy them all the time trying to get better at drawing. And the booklets would have little character info profiles with fun facts and stuff!!! I miss it.
write for the audience you want, not the one you’re afraid of
write to delight the audience you want and piss off the one you’re afraid of
Write for the audience of yourself and trust that there’s other people out there who are just as weird as you are
i love it when the short kings at my university jump to slap the top of a doorframe or sit on a counter or desk. did that make u feel like a big boy? did u like going uppy? do u wanna go uppy again?
the short kings have spoken











